

If the tracks fade below your character's tolerance for detecting tracks, they disappear entirely. When the turn ends, an hour or so passes, causing all tracks to become more faded. Regarding the footprints disappearing on the next turn, this is a function of the tracks degrading over time. Lastly, some creatures will follow tracks in the direction from least to most fresh, so beware if your tracks cross a creature's path. Tracks left at the beginning of the turn are considered to be older than tracks left at the end of the turn, hence why they are more visible towards the end of a turn. Rain and time will cause tracks to disappear gradually, as will the "Hide Tracks" button. The redness is based on both the freshness, and your ability to track others (via the Tracking skill). Red means that they are easy to see, and faded means they are harder to see.

Those are your (or another creature's) tracks.
